Not possible to host a Unity WebGL build?

According to This post, it’s not possible to change CORS headers. Unfortunately, it seems that Unity WebGL builds require these.

Has anyone else had any success hosting a Unity WebGL app on here? If so, how did you get it to work without failing to fetch the wasm due to a lack of cors headers?

It is possible but you can not use it as api without the website loaded on the browser first.

Mind mentioning how you got this set up? Although I may just choose github pages over infinityfree at this point, less to set up and I don’t need any server compute capabilities really

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